
Sparkus Volundar
Applied Creations The Fendahlian Collective
35
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Posted - 2013.03.29 14:19:00 -
[1] - Quote
Dear CCP,
I've arrived to this thread late and unable to read back through 1700 posts so I apologise is this post contains something that has been written several times and discussed in detail before.
My suggestion would essentially be a change to the distribution of E-War across races should you implement an ability to GÇ£tracking disruptGÇ¥ missiles.
Recap on the current arrangement with T1 E-War Amarr: TD Caldari: ECM Gallente: SD Minmatar: TP (oddball)
The TP is well-known to be unique amongst the classical T1 racial E-War in that whilst it is a very effective module, it is essentially a remote Weapon Upgrade rather Disruptive E-War like the other three modules. And that consequently, once you have 4 or 5 modules in the fleet (e.g. one bonused hull), thereGÇÖs no particular need for more (other than redundancy, which applies to any hull). Whereas as a fleet grows in size, thereGÇÖs no particular down side to retaining the same proportion of TD, ECM and SD hulls in the fleet.
Suggestion for after missile disruption is implemented if it is Amarr: TD (same as currently) Caldari: ECM Gallente: SD Minmatar: Missile Disruptor TPs: moved to Weapon Upgrades category
Since I started out flying Minmatar ships I have a bit of a bias towards them on a sentimental level so thatGÇÖs a declaration of interests I wish to make openly. I donGÇÖt feel like I have an agenda to boost Minmatar but others could think that and that is of course their right. ItGÇÖs worth noting however that IGÇÖm not suggesting a level of power for a Missile Disruptor in this post and I donGÇÖt have any preconceptions about how powerful it should be relative to the other 3 Disruptive E-War modules.
Summary Amarr: Left with the ability to disrupt the weapons of their two racial enemies. Caldari: Left with the ability to jam ships such as of their faster racial enemies. Gallente: Left with the ability to force longer-ranged racial enemies closer. Minmatar: Loses oddball Weapon Upgrade and gains ability to disrupt racial enemy weapons.
This suggestion would raise questions about what to do at the T2 level and I suppose my thoughts would be that bonused TPs wouldnGÇÖt be needed on EAS/Recons either.
Thank you for taking the time to consider this suggestion.
Regards, Sparks
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